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Mental Ray Materials Pertemuan 02 Matakuliah: U0686 – Modeling & Shading, Lighting, Rendering II Tahun: 2009.

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Presentasi berjudul: "Mental Ray Materials Pertemuan 02 Matakuliah: U0686 – Modeling & Shading, Lighting, Rendering II Tahun: 2009."— Transcript presentasi:

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2 Mental Ray Materials Pertemuan 02 Matakuliah: U0686 – Modeling & Shading, Lighting, Rendering II Tahun: 2009

3 Bina Nusantara University 3 Mental Ray Material Mental Ray material adalah material khusus yang disediakan oleh Mental Ray renderer. Selain material khusus, Mental ray renderer juga dapat menggunakan material standard.

4 Bina Nusantara University 4 Mental Ray Material Contoh Material khusus mental ray: Arch & Design Car Paint Material Glass (physics_phen) SSS (Sub Surface Scattering) material

5 Bina Nusantara University 5 Arch & Design The mental ray Arch (architectural) & Design material improves the image quality of architectural renderings and improves workflow and performance in general and for glossy surfaces such as floors in particular. Special features include self-illumination, advanced options for reflectivity and transparency, ambient occlusion settings, and the ability to round off sharp corners and edges as a rendering effect. -Autodesk 3dsmax 2009 help

6 Bina Nusantara University 6 Arch & Design

7 Bina Nusantara University 7 Car Paint Material Car Paint is available as both a mental ray material and shader; both have identical parameters, and support the following unique characteristics of real-world car paint -3dsmax 2009 Help

8 Bina Nusantara University 8 Car Paint Material

9 Bina Nusantara University 9 Glass (physics_phen) material The Glass material simulates both the surface properties and the light- transmitting (photon) properties of glass. A glass material, is a material whose surface transmits most light that strikes it at angles close to perpendicular (90 degrees), but reflects most light that strikes at glancing angles (close to zero degrees). -3dsmax 2009 help

10 Bina Nusantara University 10 SSS material The subsurface scattering (SSS) materials are provided especially to model skin and other organic materials whose appearance depends on more than one layer of light scattering -3dsmax 2009 help


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