Presentasi berjudul: "Multimedia dan Instructional Software"— Transcript presentasi:
1 Multimedia dan Instructional Software IshafitLaboratorium Teknologi Pembelajaran Sains (LTPS)PROGRAM STUDI PENDIDIKAN FISIKA UNIVERSITAS AHMAD DAHLAN2015
2 Software Tools and Classroom Application Instructional SoftwareSample Instructional BenefitsSample Classroom UsesDrill and PracticeGives immediate feedback on correctness of answersIncreases motivation for students to practiceSaves teacher time on grading student workSupplement or replace assigned worksheets and homeworkPrepare student for testTutorialSupplements or replaces teacher presentationsPresents instruction in more visual, self-paced, motivating way than teacher-delivered presentationProvides self-paced review of a topic after students have received classroom instructionSupplies alternative way of learning when usual strategies do not workSupplies instruction on topics for which teachers are not available
3 Software Tools and Classroom Application Instructional SoftwareSample Instructional BenefitsSample Classroom UsesSimulationCompresses time or slows down processes so they can be studiedMakes demonstration interactiveAllows safe experimentationAllow simulated experiences that are not possible in real lifeSaves money on consumable resourcesAllow experiments to be repeated with variationMakes situation controllable so they can be studiedReplace or supplements lab experiment, role playing, and field tripsIntroduce new topicsFosters exploration and process learningProvides format that encourages cooperative group work
4 Software Tools and Classroom Application Instructional SoftwareSample Instructional BenefitsSample Classroom UsesInstructional GamesProvides highly motivating format for practiceReplace worksheet and exerciseProvide format that encourages cooperative group workRewards good workProblem SolvingDirected benefits: Focuses attention on required problem solving skillsConstructivist: Allows self-discovery of principlesAllow concentrated practice of key problem solving skillsFoster exploration and process of learningProvides format that encourages cooperative group work
5 Software Tools and Classroom Application Sample Software ToolsSample Classroom UsesWord ProcessingTeacher letters, flyer, and other document; student writing processes; dynamics group products; language exercisesSpreadsheetsDemonstration of math principles; student tables and charts; support for math problem solving; data storage and analysis; projecting gradesDatabasesTeacher resource inventories; personalized letters; ready access to student information; support for teaching research and study skill, organization skills, posing and testing hypotheses, searching for information during researchDesktop publishing softwareWorking individually or small groups, student create their own letterhead, brochures, flayers/poster, newsletters, books.
6 Software Tools and Classroom Application Sample Software ToolsSample Classroom UsesImage Processing ToolsTeacher and student use to illustrate document, web pagesCharting/graphing toolsStudent use to create charts and graphs to illustrate and study data summariesClip art, video, and sound collectionsTeachers and students insert these into documents and media they createVideo Development ToolsTeacher can create video demonstrations; students create videos to illustrate principles they have learned
7 Software Tools and Classroom Application Sample Software ToolsSample Classroom UsesConcept Mapping SoftwareStudent use these to help organize their ideas visually in preparation for writing and to show how sub-concept that make up topic area are related to each otherElectronic encyclopedias, atlases, and dictionaries (Microsoft Student, etc.)Help students research topics they have been assignedCAD systemHelp students create visual models of houses and other structures as they study design conceptsMBLs/CBLsHelp Student collect and analyze data from experiments
8 Software Tools and Classroom Application Potential learning benefitsData-loggingSensors connected to the interface are automatically identified and calibrated by the program.Graphical display of collected data allows axes to be easily assigned and scaled automatically.A variety of tools are available for analyzing data and for deriving new data. Screens may be customized to the needs of particular experiments.Modelling Intuitive methods for defining relationships between variables. Inputs and outputs to models are linked to graphical controls and displays.Simultaneous graphical data display during computation aids understanding. Controlling the speed of computation assists the study of the behaviour of a model.Animated images linked to a model assist the visualisation of the underlying mechanism.Simulation Simulations of physical experiments are not bound by limitations normally constraining real experiments, allowing greater scope for (virtual) investigation.Visualisation of phenomena through animated images can support motivation and engagement with the concepts involved. Video-measurementVideo recordings of experiments involving change or movement may be analysed to yield graphs that may be used for analytical study.
12 Evaluasi Media Visual yang Diproyeksikan Format:---- Transparansi---- Slide (gambar bingkai)---- FilmstripNo.KriteriaRatingTinggi Sedang Rendah12345678Dapat membangkitkan minat dan perhatian siswaKualitas teknisMemberikan latihan dan partisipasi yang relevanRelevan dengan tujuan kurikuler & sasaran bel.Terfokus dengan jelas pada tujuannyaTerbukti efektif (dengan uji coba di lapangan)Memberikan petunjuk untuk tindak lanjut, diskusiBebas dari bias ras, suku, gender, agama, dll.…… …… ……Titik Kekuatan :Titik Kelemahan :
13 Evaluasi Media Pembelajaran dengan Komputer Mata Kuliah :Sasaran Pemakai:Sistem Komputer:No.KriteriaRatingTinggi Sedang Rendah12345678910Terfokus dengan jelas pada tujuanInteraktif terus menerusBercabang sesuai dengan tingkat kemampuan siswaRelevan dengan tujuan kurikulum dan sasaran bel.Format penyajian memotivasiTerbukti efektif (dengan uji coba lapangan)Sajian gambar/grafik sesuaiPetunjuknya sederhana dan lengkapMemberikan penguatan positifDapat digunakan lagi (dapat disajikan ulang dengan variasi)…… …… ……Titik Kekuatan :Titik Kelemahan :
14 Daftar PustakaArsyad, A., 2007, Media Pembelajaran, PT Raja Grafindo Persada, Jakarta.Padmo, D., dkk. (editor), 2004, Teknologi Pembelajaran: Peningkatan Kualitas Belajar melalui Teknologi Pembelajaran, Pustekkom, Jakarta.Roblyer, M. D., 2004, Integrating Educational Technology into Teaching (2004 Update), Pearson Education, Jew Jersey.Sadiman, A., dkk., 2007, Media Pendidikan : Pengertian, Pengembangan, dan Pemanfaatannya, PT Raja Grafindo Persada, Jakarta.
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