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Unified Modeling Language User Guide

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1 Unified Modeling Language User Guide
Section 1—Getting Started

2 Overview Why we model Introducing UML Importance Principles
Object-oriented modeling Introducing UML UML Overview Conceptual model of UML Architecture Software development life-cycle Sung Kim CS6359

3 What is a model? A model is a simplification of reality.
A set of blueprints of a system. Semantically closed abstraction of the system. A model is an abstraction of something for the purpose of understanding it before building it. sebuah model adalah sebuah penyederhanaan dari kenyataan. sebuah set blueprints sesistem. Semantically menutup abstraction dari sistem. sebuah model adalah sebuah abstraction dari sesuatu untuk tujuan dari mengerti itu sebelum bangunan itu. Sung Kim CS6359

4 Why We Model Communicate a desired structure and behavior of a software system. Visualize and control a system’s architecture. Assist in understanding a system under development. Expose opportunities for simplification and reuse. Manage risk. Document decisions. membicarakan sebuah hasrat struktur dan tingkah laku sebuah software sistem. Menerawang dan mengkontrol sesistem ’s . membantunya mengerti sesistem dibawah pengembangan. membuka kesempatan-kesempatan untuk simplification dan menggunakan kembali. Kelola mengambil resiko. Dokumen keputusan-keputusan. Sung Kim CS6359

5 Importance of Modeling
Proven and accepted engineering technique; divide-and-conquer. We build models of complex systems because we cannot comprehend such a system in its entirety. Desire to build the right software right. terBukti dan terima orang technique; bagi-dan-takluk. Kami membangun model-model kompleks sistem-sistem karena kami tidak dapat terdiri dari menjadi sistem didalam nya. menginginkan untuk membangun software yang benar benar. Modeling has been used for many many years in engineering. Sung Kim CS6359

6 Principles of Modeling
The choice of what models to create has a profound influence on how a problem is attacked and how a solution is shaped. Every model may be expressed at different levels of precision. The best models are connected to reality. No single model is sufficient. Every nontrivial system is best approached through a small set of nearly independent models. pilihan dari model-model apa untuk membuat mempunyai sebuah kenyenyakan pengaruh di bagaimana sebuah masalah diserang dan bagaimana sebuah solusi diseharusnya. Setiap model boleh diungkap pada berbeda tingkat-tingkat . model-model terbaiknya adalah menghubungkan untuk kenyataan. bukan satu model cukup. Setiap nontrivial sistem adalah terbaik terdekat melalui sebuah set yang kecil hampir mandiri model-model. 1. The right models brilliantly illuminate the most wicked development problems, offering insight that you simply could not gain otherwise; the wrong models will mislead you, causing you to focus on irrelevant issues. Subjecting a physical model to wind tunnel tests Vs. Building a mathematical model and subjecting it to simulations. The physical model will not flex in the small as the real materials in the large. Thus the desired information cannot be obtained. 2. Different levels communicate with different audiences; customers, managers, developers, users. 3. All models are simplifications of reality; don’t mask important details. Sung Kim CS6359

7 Modeling Comparison/perbandingan model
Functional Algorithmic perspective Building blocks of functions or procedures Yields brittle systems Object-Oriented Building blocks of classes or objects. Drawn from the vocabulary of the problem space. Fungsionil perspektif Algorithmic Bangunan komplek-komplek fungsi-fungsikan atau prosedure-prosedure Penghasilan-penghasilan brittle sistem-sistem Objek-Oriented Bangunan komplek-komplek kelas-kelas atau objek-objek. terGambar dari kosakata dari ruang masalah. Sung Kim CS6359

8 Object vs. Class Object Thing drawn from the problem domain or solution space. Instantiation of class. Has identity, state, and behavior. Class Description of a set of common objects. Objek Sesuatu yang mengambar dari masalah domain atau solusi ruang. Instantiation dari kelas. punya keidentikan, tinggal, dan tingkah laku. Kelas Deskripsi sebuah set objek-objek yang umum. Sung Kim CS6359

9 Introducing UML Used to visualize, specify, construct, and document
…appropriate for modeling systems ranging from enterprise information systems to distributed Web-based applications and even to hard real time embedded systems. Process independent. memakai untuk menerawang, tetap, bangun, dan dokumen …appropriate untuk o. sistem-sistem berlari dari perusahaan informasi sistem-sistem untuk tersebar dasar-Web aplikasi-aplikasi dan bahkan untuk nyata keras waktu embedded sistem-sistem. memproses mandiri. Sung Kim CS6359

10 UML is a Language Vocabulary and rules for communication.
Focus on conceptual and physical representations of a system. A language for software blueprints. Not a process. Kosakata dan peraturan-peraturan untuk pembicaraan. Pusat diatas bersifat konsep dan bersifat fisik representations sesistem. sebuah bahasa untuk software blueprints. Tidak sebuah proses. Sung Kim CS6359

11 A UML Compatible Process
Use case driven Architecture-centric Iterative Incremental menggunakan hal terkendarai -pusatik Iterative Incremental A well-defined process will guide you in deciding what artifacts to produce, what activities and what workers to use to create them and manage them, and how to use those artifacts to measure and control the project as a whole. Sung Kim CS6359

12 UML is for Visualizing An explicit model facilitates communication.
UML is a graphical language. UML symbols are based on well-defined semantics. Sebuah kemudahan-kemudahan model explicit pembicaraan. UML adalah sebuah bersifat grafik bahasa. simbol-simbol UML didasar di mendefenisikan baik semantics. Thinking of implementation and pounding in to code is close to zero for most programmers. Some modeling is still performed, but only mentally. Communicating these mental models to others is error prone. Mental models are lost forever once the developer moves on. These are only partially recoverable from the code. Sung Kim CS6359

13 UML is for Specifying Specifying means building models that are:
Precise Unambiguous Complete UML addresses the specification of all important analysis, design, and implementation decisions. maksud-maksud penetapan bangunan model-model itu adalah: Teliti Tidak berarti dua Selesai alamat-alamat UML penetapan dari semua penting analysis, desain, dan terapan keputusan-keputusan. Sung Kim CS6359

14 UML is for Constructing
Models are related to OO programming languages. Round-trip engineering Forward engineering—direct mapping of a UML model into code. Reverse engineering—reconstruction of a UML model from an implementation. Requires tool and human intervention to avoid information loss. Model-model dibertalian ke OO bahasa-bahasa . Keliling-perjalanan orang Maju orang—pemetaan langsung sebuah model UML menjadi kode. penginsinyuran Balik—reconstruction sebuah model UML dari sebuah terapan. Kebutuhan-kebutuhan alat dan manusia intervensi untuk menghindar informasi kerugian. Sung Kim CS6359

15 UML is for Documenting Architecture Requirements Tests Activities
Project planning Release management Kebutuhan-kebutuhan Ujian-ujian Aktivitas Proyek berencana melepaskan pengelolaan Sung Kim CS6359

16 Conceptual Model of UML
Three basic building blocks of UML Things—abstractions that are first class citizens in a model. Relationships—tie things together. Diagrams—group interesting collections of things. Tiga komplek-komplek bangunan dasarik UML Sesuatu—abstractions itu adalah kelas pertama warga-warga negara dalam sebuah model. Relationships—ikat sesuatu bersama-sama. Diagram-diagram—berkumpul kumpulan-kumpulan yang menarik dari sesuatu. Sung Kim CS6359

17 Things Structural—nouns of UML models.
Behavioral—dynamic parts of UML models. Grouping—organizational parts of UML models. Annotational—explanatory parts of UML models. Bersifat struktur—benda-benda model-model UML. Bersifat tingkah laku—bagian-bagian dynamic model-model UML. berkumpul—bersifat organisasi bagian-bagian model-model UML. Annotational—bagian-bagian explanatory model-model UML. Sung Kim CS6359

18 Structural Things Nouns of UML models.
Conceptual or physical elements. Seven Kinds Benda-benda model-model UML. Bersifat konsep atau bersifat fisik elemen-elemen. Tujuh Macam-macam Classes Interfaces Collaborations Use cases Active classes Components Nodes Sung Kim CS6359

19 Classes Description of a set of objects that share the same attributes, operations, relationships, and semantics. Implement one or more interfaces. Deskripsi seset objek-objek yang membagikan sifat-sifat yang sama, operasi-operasi, relationships, dan semantics. Terap satu atau lebih antarmuka. Window origin size open() close() name attributes operations Sung Kim CS6359

20 <<interface>>
Interfaces Collection of operations that specify a service of a class or component. Describes the externally visible behavior. Kumpulan operasi-operasi yang menetapkan sebuah pelayanan sebuah kelas atau komponen. Deskripsi-deskripsi dengan eksternal itu tingkah laku yang dapat divisi. IWindow <<interface>> IWindow name operations open() close() Sung Kim CS6359

21 Collaborations Defines an interaction.
Society of roles and other elements. Provide cooperative behavior. Structural and behavioral dimensions. Pengartian-pengartian sebuah interaksi. Masyarakat peranan-peranan dan elemen-elemen lain. menyediakan tingkah laku yang bekerjasama. Bersifat struktur dan bersifat tingkah laku dimensi-dimensi. A given class may participate in several collaborations. You will see collaboration diagram later. Chain of responsibility Sung Kim CS6359

22 Use Cases Description of a sequence of actions that produce an observable result for a specific actor. Provides a structure for behavioral things. Realized by a collaboration. Deskripsi seurutan tindakan-tindakan yang menghasilkan sebuah hasilnya yang dapat diamati untuk sebuah ketetapikan penindak. Penyediaan-penyediaan sebuah struktur untuk bersifat tingkah laku sesuatu. terKerajaan dengan sebuah collaboration. Use cases: a sequence of actions and collaborations: interactions. So, a sequence of actions (use cases) is realized by interactions (collaborations). Place order Sung Kim CS6359

23 Active Classes Special class whose objects own one or more processes or threads. Can initiate control activity. Event Manager heavy border name attributes operations With respect to Concurrency. An active class is just like a class except that its objects represent elements with concurrent behavior with other elements (represents concurrent threads). suspend() flush() Sung Kim CS6359

24 Components Physical and replaceable part.
Conforms to a set of interfaces. Physical packaging of logical components. Bersifat fisik dan bagian yang dapat diganti. Conforms untuk seset antarmuka-antarmuka. Bersifat fisik packaging dari bersifat logika komponen-komponen. Like software component: packages in java. Java.util. Is a “physical” packaging of logical components. Sung Kim CS6359

25 Node Physical element that exists at run time.
Represents a computational resource. Generally has memory and processing power. Bersifat fisik elemen yang memberadakan pada lari waktu. Represents sebersifat penghitungan sumber. Pada umumnya mendapatkan memori dan kekuatan memproses. Node Sung Kim CS6359

26 Variations on Structural Things
Actors Signals Utilities Processes and Threads Applications Documents etc. Utilities: kinds of classes. Processes and threads: kinds of active classes. Etc: files, libraries, pages, and tables(kinds of components). Sung Kim CS6359

27 Behavioral Things Verbs of UML models. Dynamic parts of UML models.
Usually connected to structural elements. Two kinds Interactions—behavior that comprises a set of messages exchanged among a set of objects. State Machines—specifies the sequences of states an object or interaction goes through in response to events. Kata-kata kerja model-model UML. bagian-bagian Dynamic model-model UML. Biasanya menghubungkan untuk bersifat struktur elemen-elemen. Dua macam-macam Interaksi-interaksi—tingkah laku yang meliputi seset pesan-pesan menukar diantara seset objek-objek. Tinggal Mesin-mesin—penetapan-penetapan urutan-urutan itu dari pernyataan-pernyataan sebuah objek atau interaksi pergi melalui dalam respon untuk display Idle Sung Kim CS6359

28 Grouping Things Organizational parts of UML.
Purely conceptual; only exists at development time. One kind Package—general-purpose mechanism for organizing elements. Variations: frameworks, models, and subsystems. Structural, behavioral, and even other grouping things can be placed in a package. Business rules Sung Kim CS6359

29 Annotational Things Explanatory parts of UML.
Comments regarding other UML elements. Information best expressed as text. One kind Note—symbol for rendering constraints or comments attached to an element. Return copy of self Sung Kim CS6359

30 Relationships in UML Dependency Association Generalization Realization
Sung Kim CS6359

31 Relationships Dependency—semantic relationship between two things in which a change to one thing may affect the semantics of the other. Association—structural relationship that describes a set of links; a link being a connection among objects. Ketergantungan—semantic relationship diantara dua sesuatu kepada yang mana sebuah perubahan untuk satu sesuatu yang boleh mempengaruhi semantics dari lain. Persatuan—bersifat struktur relationship deskripsi-deskripsi itu seset link-link; sebuah link menjadi sebuah koneksi diantara objek-objek. 0..1 * employer employee Sung Kim CS6359

32 Relationships (cont’d)
Generalization—specialization relationship in which child objects are substitutable for the parent. Realization—semantic relationship between classifiers, wherein one classifier specifies a contract that the other guarantees to carry out. Generalisasi— relationship kepada yang mana anak objek-objek dapat diganti untuk orang tua. —semantic relationship diantara classifiers, didalamnya satu penetapan-penetapan classifier sebuah kontrak bahwa penggaransian-penggaransian lain untuk membawa keluar. Sung Kim CS6359

33 Diagrams Graphical representation of a set of elements.
Rendered as a connected graph Vertices are things. Arcs are behaviors. Projection into a system form a specific perspective. Five most common views built from nine diagram types. Bersifat grafik representation seset elemen-elemen. terJadi sebagai sebuah koneksi graph Vertices adalah sesuatu. terBusur-busurlah tingkah-tingkah laku. Proyeksi kedalam sesistem membentuk sebuah perspektif yang tetapik. Lima paling tampilan-tampilan yang umum terbangun dari sembilan tipe diagram. Sung Kim CS6359

34 Common Diagram Types Class Object Use case Sequence Collaboration
Statechart Activity Component Deployment Sung Kim CS6359

35 Rules of UML Well formed models—semantically self-consistent and in harmony with all its related models. Semantic rules for: Names—what you can call things. Scope—context that gives meaning to a name. Visibility—how names can be seen and used. Integrity—how things properly and consistently relate to one another. Execution—what it means to run or simulate a dynamic model. Baik for model-model—sendiri semantically-konsisten dan dalam keharmonian dengan semua relasi model-modelnya. peraturan-peraturan Semantic untuk: Nama-namai—apa yang kamu dapat memanggilkan sesuatu. Scope—konteks yang memberikan bermaksud untuk sebuah nama. Gaya menerawang—bagaimana nama-namai dapat dilihat dan diguna. Integrity—bagaimana sesuatu dengan layak dan relasi dengan konsisten untuk satu sama lain. Pengeksekusian—apa itu maksud-maksud untuk menjalankan atau mensimulasikan sebuah model dynamic. Sung Kim CS6359

36 Models in Development Elided—certain elements are hidden for simplicity. Incomplete—certain elements may be missing. Inconsistent—no guarantee of integrity. UML encourages the most important aspects such that models become well-formed over time. Elided—elemen-elemen yang pasti disembunyikan untuk simplicity. Tidak selesai—elemen-elemen yang pasti boleh merindukan. Inconsistent—tidak bergaransi integrity. UML encourages kebanyakan dari penting aspects seperti yang model-model jadi for baik diatas waktu. Sung Kim CS6359

37 Common Mechanisms in UML
Specifications—textual statement of the syntax and semantics of a building block. Adornments—other details attached to UML elements. Common divisions—dichotomy representation of elements (i.e. Class vs. Object) Penetapan-penetapan—bersifat teks pernyataan sintaksis dan semantics sebuah bangunan merintangi. Perhiasan-perhiasan—detail-detail lain melampirkan ke elemen-elemen UML. pembagian-pembagian yang Umum—dichotomy representation dari elemen-elemen (saya.e. Kelas vs. Objek) Sung Kim CS6359

38 Common Mechanisms (cont’d)
Extensibility mechanisms Stereotypes—extends vocabulary. Tagged values—extends properties of UML building blocks. Constraints—extend the semantics of UML building blocks. Sung Kim CS6359

39 Architecture Set of significant decisions regarding:
Organization of a software system. Selection of structural elements and interfaces from which a system is composed. Behavior or collaboration of elements. Composition of structural and behavioral elements. Architectural style guiding the system. Set keputusan-keputusan yang berarti mengenai: Organisasi sebuah software sistem. Pilihan bersifat struktur elemen-elemen dan antarmuka-antarmuka dari yang mana sesistem disusun. Tingkah laku atau collaboration dari elemen-elemen. Komposisi bersifat struktur dan bersifat tingkah laku elemen-elemen. Bersifat arsitektur style menunjuki sistem. Sung Kim CS6359

40 Architecture Views Design View Implementation View Use Case View
system assembly configuration mgmt. vocabulary functionality Design View Implementation View Use Case View behavior Deployment View Process View system topology distribution delivery installation performance scalability throughput Sung Kim CS6359

41 Use Case View Encompasses the behavior as seen by users, analysts and testers. Specifies forces that shape the architecture. Static aspects captured in use case diagrams. Dynamic aspects captured in interaction diagrams, statechart diagrams, and activity diagrams. Cakupan-cakupan tingkah laku itu sebagaimana dilihatkan oleh pengguna-pengguna, analysts dan penes-penes. Penetapan-penetapan pasukan-pasukan yang membentuk . aspects Nyataik tangkap dalam pemakaian hal diagram-diagram. Dynamic aspects menangkap dalam interaksi diagram-diagram, diagram-diagram statechart, dan menindak diagram-diagram. Sung Kim CS6359

42 Design View Encompasses classes, interfaces, and collaborations that define the vocabulary of a system. Supports functional requirements of the system. Static aspects captured in class diagrams and object diagrams. Dynamic aspects captured in interaction diagrams, statechart diagrams, and activity diagrams. Cakupan-cakupan tingkah laku itu sebagaimana dilihatkan oleh pengguna-pengguna, analysts dan penes-penes. Penetapan-penetapan pasukan-pasukan yang membentuk . aspects Nyataik tangkap dalam pemakaian hal diagram-diagram. Dynamic aspects menangkap dalam interaksi diagram-diagram, diagram-diagram statechart, dan menindak diagram-diagram. Sung Kim CS6359

43 Process View Encompasses the threads and processes defining concurrency and synchronization mechanisms. Addresses performance, scalability, and throughput. Static and dynamic aspects captured as in design view; emphasis placed on active classes. cakupan-Cakupan tingkah laku itu sebagaimana dilihatkan oleh pengguna-pengguna, pulpen-pulpen dan analysts-pulpen-pulpen. penetapan-Penetapan pasukan-pasukan yang membentuk . aspects Nyataik tangkap dalam diagram hal pemakaian-diagram. Dynamic aspects menangkap diagram interaksi dalam-diagram, diagram-diagram st Sung Kim CS6359

44 Implementation View Encompasses components and files used to assemble and release a physical system. Addresses configuration management. Static aspects captured in component diagrams. Dynamic aspects captured in interaction diagrams, statechart diagrams, and activity diagrams. Sung Kim CS6359

45 Deployment View Encompasses the nodes that form the system hardware topology. Addresses distribution, delivery, and installation. Static aspects captured in deployment diagrams. Dynamic aspects captured in interaction diagrams, statechart diagrams, and activity diagrams. Sung Kim CS6359

46 Software Process Use case driven—use cases are primary artifact for defining behavior of the system. Architecture-centric—the system’s architecture is primary artifact for conceptualizing, constructing, managing, and evolving the system. Iterative and incremental—managing streams of executable releases with increasing parts of the architecture included. Sung Kim CS6359

47 Phases Span of time between two major milestones. Primary phases
Inception—seed idea is brought up to point of being a viable project. Elaboration—product vision and architecture are defined. Construction—brought from architectural baseline to point of deployment into user community. Transition—turned over to the user community. Sung Kim CS6359

48 Summary Modeling. UML introduction. Building blocks of UML.
Rules of UML. Common UML mechanisms. Architectural views. Software lifecycle. Sung Kim CS6359


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