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Diterbitkan olehWidyawati Atmadja Telah diubah "6 tahun yang lalu
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Innovasi Hypermedia dan Ilmu Komputer
Prof. Zainal A. Hasibuan, PhD Fakultas Ilmu Komputer, Universitas Indonesia, 29 Maret 2017
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Topik Diskusi Pengertian Hypermedia
Text, Hypertext, Media, dan Hypermedia Landasan Teori Hypermedia Innovasi Hypermedia Implementasi Hypermedia dalam Pembelajaran Penutup
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Definisi…. Hypermedia is a Nonlinear Medium of information which includes graphics, audio, video, plain text and Hyperlinks
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Pengertian Hypermedia
Computer Mediated Random Accessable User Interactive Digital not analogue A Hybrid Medium
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Process of writing and reading using traditional linear media
Source:
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Process of writing and reading using non-linear hypermedia
Source:
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Text, Hypertext, Media, & Hypermedia
Object Text+Links Multimedia Multimedia+Links Characteristics Part of Document Non-linear Multi-document Tool Word Authoring Tools Information Technologies W3C (World Wide Web)
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Landasan Teori Hypermedia
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Illustration of Semantic (Concept-based) Image Retrieval (Source: Kambau dan Hasibuan, 2017)
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Innovasi Hypermedia dalam Pembelajaran
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Architecture Design of Unified Concept-based Multimedia Information Retrieval (UCMIR) Framework (Source: Kambau dan Hasibuan, 2017)
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Hyperlinks—Cultural Heritage Objects
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User Interface Design of Concept-based Multimedia Information Retrieval in Multiplatform (Source: Kambau dan Hasibuan, 2017)
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Implementasi Hyepermedia dalam Pembelajaran
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Konten Interaktif berdasarkan LearningObjects
LEVEL 1 LEVEL 2 LEVEL 3
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Components of Interactivity...
Page links Sound Video Image Maps
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3 levels of Interactivity
Navigational Functional Adaptive
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Navigational Menu’s and commands Hypertext links Embedded links
Most basic form of interactivity Process of navigating through ‘information space’ Menu’s and commands Hypertext links Embedded links Add multimedia information space becomes multi-sensory but ‘passive’
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Functional Interactivity
Higher level of interactivity User interaction with the system to accomplish a goal or set of goals Example: online order or game Feedback loop strong and not passive System to User User to System
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Adaptive Interactivity
Highest level of Interactivity Boundary between Functional & Adaptive is blurred BUT key difference is - ‘creative user/system control’ User and or System adapts the application or information space to fit specific needs or requirements. Who is the author? Who is the reader?
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Four Advantages to Interactivity
Addresses audience priorities Allows User Defined Pacing Builds Audience Associations Integrates Information
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Interactivity on the WWW
Search Engines, Chat Rooms, Mail Groups, UseNet Newsgroups, VRML 3D, Flash and Shockwave enabled.
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Implementing Interactivity on the Web
JavaScript - Forms, Dialogues, Buttons Graphics / Animations / Movies/Flash Shockwave Java - Applets - connect to IT systems XML - Intelligence + Information Active server pages ASP, JSP. PhP Application server Cold Fusion, Web Objects
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Integrasi Bahan Ajar Hypermedia
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Kesimpulan Mengakomodir kebutuhan pembelajar
Pembelajar bisa mengatur kecepatannya (pace) belajar Pembelajar bisa membangun keterkaitan Integrasi Informasi
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