Upload presentasi
Presentasi sedang didownload. Silahkan tunggu
Diterbitkan olehDeddy Atmadjaja Telah diubah "6 tahun yang lalu
1
Systems Analysis and Design with UML: System Analysis
2
Contents Introduction Project Planning System Analysis System Design
System Implementation
3
3. SYSTEM ANALYSIS romi@romisatriawahono.net
Object-Oriented Programming 3. SYSTEM ANALYSIS
4
Learning Objectives Understand how to create a requirements definition
Become familiar with requirements analysis techniques Understand when to use each requirements analysis technique Understand how to gather requirements using interviews, JAD sessions, questionnaires, document analysis, and observation Understand when to use each requirements-gathering technique Understand the business process modeling
5
SDLC and Deliverables Planning Analysis (System Specification)
Object-Oriented Programming SDLC and Deliverables Planning (System Proposal) Analysis (System Specification) Design (System Specification) Implementation (New System)
6
System Analysis and Design with UML
Business Process Identification Use Case Diagram Business Process Modeling Activity Diagram or Business Process Modeling Notation (BPMN) Business Process Realization Sequence Diagram (Buat untuk setiap use case dengan menggunakan pola Boundary-Control-Entity) System Design Program Design Class Diagram (Gabungkan Boundary-Control-Entity Class dan susun story dari sistem yang dibangun) Package Diagram (Gabungan class yang sesuai, boleh menggunakan pola B-C-E) Deployment Diagram (arsitektur software dari sistem yang dibangun) User Interface Design (Buat UI design dari Boundary Class) Entity-Relationship Model (Buat ER diagram dari Entity Class)
7
Requirement Gathering
8
What is a Requirement Business Requirement
Statement of what the system must do Focus on what the system must do, not how to do it There are 2 kinds of requirements Functional Nonfunctional
9
Functional Requirement
Defines the functions of the system must carry out Specifies the process that must be performed Examples: Diagrams: Activity Diagrams Use Case Diagrams Problem Statements: Must search for inventory Must perform these calculations Must produce a specific report
10
Nonfunctional Requirements
Deals with how the system behaves: Operational – Physical/technical environment Performance – Speed and reliability Security – Who can use the system Cultural & Political – Company policies, legal issues
12
Requirement Gathering Methods
Interviews Joint Application Design (JAD) Questionnaires Document Analysis Observation
13
1. Interviews
14
Interviews Most commonly used technique Very natural Five basic steps:
If you need to know something, you ask someone Five basic steps: Selecting interviewees Designing interview questions Preparing for the interview Conducting the interview Post-interview follow-up
15
2. Joint Application Development (JAD)
16
JAD Key Ideas Allows project managers, users, and developers to work together May reduce scope creep by 50% Avoids requirements being too specific or too vague
17
JAD Meeting Room JPEG Figure 5-5 Goes Here
18
The JAD Session Include 10 to 20 users
Tend to last 5 to 10 days over a three week period Prepare questions as with interviews Formal agenda and groundrules Facilitator activities Stay neutral Keep session on track Help with technical terms and jargon Record group input Help resolve issues Post-session follow-up
19
3. Questionaires
20
Questionnaire Steps Selecting participants Designing the questionnaire
Using samples of the population Designing the questionnaire More important than interview questions Prioritize questions to grab attention Distinguish between Fact-oriented questions (specific answers) Opinion questions (agree – disagree scale) Test the questionnaire on colleagues
21
Questionnaire Steps Questionnaire follow-up
Administering the questionnaire Need to get good response rate Explain its importance & how it will be used Give expected response date Follow up on late returns Have supervisors follow up Promise to report results Questionnaire follow-up Send results to participants
22
4. Document Analysis
23
Document Analysis Provides clues about the "formal" existing As-Is system Typical documents Forms Reports Policy manuals Look for user additions to forms Look for unused form elements Do document analysis before interviews
24
5. Observation
25
Observation Users/managers often don’t remember everything they do
Validates info gathered in other ways Behaviors change when people are watched Keep low profile, don’t change the process Careful not to ignore periodic activities Weekly … Monthly … Annual
26
Selecting the Appropriate Techniques
Interviews JAD Questionnaires Document Observation Analysis Type of As-Is As-Is As-Is As-Is As-Is Information Improve Improve. Improve. To-Be To-Be Depth of High High Medium Low Low Information Breadth of Low Medium High High Low Integration Low High Low Low Low of Info. User Medium High Low Low Low Involvement Cost Medium Low Low Low Low- Medium Medium
27
Business Process Analysis
28
Business Process Analysis Steps
29
Business Process Analysis Strategies
BPA (Business Process Automation) BPI (Business Process Improvement) BPR (Business Process Reengineering)
30
Business Process Automation
Makes almost no changes to business processes Just makes them more efficient Improves efficiency by automating the business processes Least impact on users They do the same things, just more efficiently
31
Business Process Improvement
Goal is to improve the business processes Change what the users do, not just how efficiently they do it Changes to business process must be decided first Decisions to change the business processes cannot be made by the analyst
32
Business Process Reengineering
“Fundamental rethinking and radical redesign of business processes to achieve dramatic improvements…” Throw away everything Start with a blank page Appealing, but very expensive and risky
33
Strategy Comparation Business Business Business
Process Process Process Automation Improvement Reeingineering Potential Business Low-Moderate Moderate High Value Project Cost Low Low-Moderate High Breadth of Analysis Narrow Narrow-Moderate Very Broad Risk Low Low-Moderate Very High
34
Business Process Identification
35
System Analysis and Design with UML
Business Process Identification Use Case Diagram Business Process Modeling Activity Diagram or Business Process Modeling Notation (BPMN) Business Process Realization Sequence Diagram (Buat untuk setiap use case dengan menggunakan pola Boundary-Control-Entity) System Design Program Design Class Diagram (Gabungkan Boundary-Control-Entity Class dan susun story dari sistem yang dibangun) Package Diagram (Gabungan class yang sesuai, boleh menggunakan pola B-C-E) Deployment Diagram (arsitektur software dari sistem yang dibangun) User Interface Design (Buat UI design dari Boundary Class) Entity-Relationship Model (Buat ER diagram dari Entity Class)
36
Use Case Diagram
37
Use Case A formal way of representing how a business interacts with its environment The discrete activities performed by the user Use cases are logical models that describe the activities of a system Used to document the As-Is system, or to develop the To-Be system
38
Use Case Diagrams Summarized into a single picture
All of the use cases for the part of the system being modeled Use Case Diagram tells what the system will do Good for communicating with users
39
Use Case Diagram Syntax
Actor person or system that derives benefit from and is external to the subject Use Case Represents a major piece of system functionality Association Relationship Include Relationship Extend Relationship Generalization Relationship <<includes>> <<extends>>
40
Use Case Use Case A major piece of system functionality
Can extend other Use Cases Placed inside system boundary Labeled with descriptive verb - noun phrase Use Case
41
System Boundary Boundary
Includes the name of the system inside or on top Represents the scope of the system Actors are outside the scope of the system
42
Actor A person or another system that interacts with the current system A role, not a specific user Provides input, receives output, or both actor Actor/Role
43
Association Relationship
Links actor and the Use Case Shows two-way communication If one-way, arrows are used * is for "multiplicity of the Association" * *
44
Extends Relationship Extends Use Case to include Optional behavior
Arrow points from the extension Use Case to the base Use Case extend Make Pmt Arrangements extend Make Appointment
45
Include Relationship Include one Use Case from within another
Arrow points from base Use Case to the included Use Case include Record Availability include Manage Schedule
46
Generalization Relationship
A specialized Use Case to a more generalized Use Case Arrow points from specialized to general Use Case Make Old Appointment Make Appointment
47
Use Case Diagram for Appointment System
48
Use Case Diagram with Specialized Actor
49
Sample Use Case
50
Extend and Include Relationships
51
Business Process Modeling
Object-Oriented Programming Business Process Modeling
52
System Analysis and Design with UML
Business Process Identification Use Case Diagram Business Process Modeling Activity Diagram or Business Process Modeling Notation (BPMN) Business Process Realization Sequence Diagram (Buat untuk setiap use case dengan menggunakan pola Boundary-Control-Entity) System Design Program Design Class Diagram (Gabungkan Boundary-Control-Entity Class dan susun story dari sistem yang dibangun) Package Diagram (Gabungan class yang sesuai, boleh menggunakan pola B-C-E) Deployment Diagram (arsitektur software dari sistem yang dibangun) User Interface Design (Buat UI design dari Boundary Class) Entity-Relationship Model (Buat ER diagram dari Entity Class)
53
Business Process Modeling with Activity Diagrams
Elements of an Activity Diagram Guidelines for Creating Activity Diagrams
54
BPM With Activity Diagrams
A number of activities support a business process across several departments Activity diagrams model the behavior in a business process
55
Actions and Activities
Performed for a specific business reason Names begin with a verb and end with a noun “Make Appointment” Each activity normally associated with a use case
56
Object Nodes Activity and Actions usually modify objects
Object nodes model these objects Objects represent a flow of information from between activities or actions
57
Control & Object Flows Control Flows (solid line)
Paths of execution through the business process Can only be attached to actions or activities Object Flows (dashed line) Model the flow of objects through a business process Show actual objects entering and exiting the system An object is on one end, an action or activity is on the other end
58
Control Nodes Initial – Only one, at top left
Final Activity – Stop the process Final Flow – Stop this flow only Decision – Guarded test conditions Merge – Following decisions Fork – Split parallel execution Join – Join parallel execution
59
Swimlanes The business process may be broken into persons of responsibility Identify this with swimlanes
60
Activity Diagram Example
61
Creating Activity Diagrams
Set the context or scope of the activity being modeled Identify the activities and control/object flows between activities Identify any decisions made Look for opportunities for parallelism Draw the diagram
62
Business Process Modeling with BPMN
67
Credit Application
68
Purchase Request
69
Shipment Process of a Hardware Retailer
70
The Pizza Collaboration
71
Order Fulfillment and Procurement
72
Studi Kasus: ATM System
73
ATM System
74
User Interface Design Layar Kotak Uang Kotak Kartu Kotak Kuitansi
75
Masukkan PIN: Kotak Uang Kotak Kartu Kotak Kuitansi
76
Menu Utama Melihat Saldo Mengirim Uang Mengambil Uang Logout
Kotak Uang Kotak Kartu Kotak Kuitansi
77
Saldo anda adalah …. Menu Melihat Saldo Kotak Uang Kotak Kartu
Kotak Kuitansi
78
No Account Penerima: Menu Mengirim Uang Kotak Uang Kotak Kartu
Kotak Kuitansi
79
Jumlah uang yang dikirim:
Menu Mengirim Uang Jumlah uang yang dikirim: Kotak Uang Kotak Kartu Kotak Kuitansi
80
Uang berhasil terkirim
Menu Mengirim Uang Uang berhasil terkirim Kotak Uang Kotak Kartu Kotak Kuitansi
81
Jumlah uang yang diambil:
Menu Mengambil Uang Jumlah uang yang diambil: Kotak Uang Kotak Kartu Kotak Kuitansi
82
Uang berhasil diambil Menu Mengambil Uang Kotak Uang Kotak Kartu
Kotak Kuitansi
83
Activity Diagram (Business Process)
84
Activity Diagram with Partition (Business Process)
86
Use Case Diagram
87
Use Case Diagram (Multi Actors)
109
Exercise: Business Process Modeling
Lihat kembali System Request yang sudah anda buat, lengkapi diagram tersebut dengan dua diagram UML di bawah: Use Case Diagram Activity Diagram
110
Business Process Realization
Object-Oriented Programming Business Process Realization
111
System Analysis and Design with UML
Business Process Identification Use Case Diagram Business Process Modeling Activity Diagram or Business Process Modeling Notation (BPMN) Business Process Realization Sequence Diagram (Buat untuk setiap use case dengan menggunakan pola Boundary-Control-Entity) System Design Program Design Class Diagram (Gabungkan Boundary-Control-Entity Class dan susun story dari sistem yang dibangun) Package Diagram (Gabungan class yang sesuai, boleh menggunakan pola B-C-E) Deployment Diagram (arsitektur software dari sistem yang dibangun) User Interface Design (Buat UI design dari Boundary Class) Entity-Relationship Model (Buat ER diagram dari Entity Class)
112
Sequence Diagram
113
Sequence Diagrams Illustrate the objects that participate in a use case Show the messages that pass between objects for a particular use-case over time
114
Sequence Diagram Syntax
AN ACTOR AN OBJECT A LIFELINE A FOCUS OF CONTROL A MESSAGE OBJECT DESTRUCTION anObject:aClass aMessage() x
115
Sequence Diagram Susun Sequence Diagram untuk setiap Use Case yang dibuat Mulai dari menarik Actor yang ada di Use Case Diagram, lanjutkan dengan membuat sequence detail dari berjalannya Use Case Catatan: Objek dari Lifeline di Sequence Diagram akan menjadi kandidat Class
116
Jenis Class Boundary Class: Control Class: Entity Class:
Class yang berinteraksi dengan aktor langsung (user interface) Form, input, UI ini masuk di sini Control Class: Class yang berhubungan dengan pemrosesan, penghitungan, kalkulasi, komputasi, query, dst Entity Class: Class yang berhubungan dengan data, penyimpanan data/file
117
Sequence Diagram: Memasukkan Kartu
118
Sequence Diagram: Memasukkan PIN
119
Sequence Diagram: Melihat Saldo
120
Sequence Diagram: Mengirim Uang
121
Sequence Diagram: Mengambil Uang
122
Sequence Diagram: Melakukan Logout
123
Exercise: Sequence Diagram
Lihat kembali System Request, Use Case Diagram, dan Activity Diagram yang sudah anda buat Lengkapi diagram tersebut dengan Sequence Diagram pada setiap Use Case yang dibuat
124
Collaboration Diagram
125
Collaboration Diagrams
Essentially an object diagram that shows Message passing relationships Instead associations Emphasize The flow of messages among objects Rather than timing and ordering of messages
126
Collaboration Diagram Syntax
AN ACTOR AN OBJECT AN ASSOCIATION A MESSAGE anObject:aClass aMessage()
127
Example Collaboration Diagram
128
State Machine Diagram
129
Behavioral State Machines
Some objects may change states often Some may change state and never change back Patient: new current former This is seen in the cells of the CRUD matrix
130
Behavioral State Machines
The behavioral state machine is a dynamic model that shows this The behavioral state machine shows The different states of an object The events That cause the object to change from one state to another
131
Components of Statechart Diagrams
States Determined by the values of the attributes Events Changes the state of an object e.g. changes the values of attributes
132
Components of Statechart Diagrams
Transitions Movement of an object from one state to another Often has a guard condition Actions Atomic process, takes "zero time" Activities Non-atomic, take a long time, can be started and stopped
133
Statechart Diagram Syntax
A STATE AN INITIAL STATE A FINAL STATE AN EVENT A TRANSITION aState anEvent
134
Example Behavioral State Machine Diagram
135
Building Behavioral State Machine Diagrams
Set the context Identify Initial state Final state All stable states Determine the order in which the object will pass through stable states Identify the events, actions, and guard conditions associated with the transitions Validate the diagram
136
Estimating Project Size with Use Case Points
137
Use Case Points Alternative to Function Point Approach
Classify actors and use cases as: Simple Average Complex (Gustav Karner, 1993)
138
Actor and Use Case Weighting Tables
Unadjusted Actor Weighting (UAW) Actor Type Description Weighting Factor Simple External System with well-defined API 1 Average External System using a protocol-based interface, e.g., HTTP, TCT/IP, SQL 2 Complex Human 3
139
Actor and Use Case Weighting Tables
Unadjusted Use Case Weighting (UUCW) Use-Case Type Description Weighting Factor Simple 1-3 transactions 5 Average 4-7 transactions 10 Complex More than 7 transactions 15 Unadjusted Use Case Points (UUCP) = UAW + UUCW
140
Technical Complexity Factors
Factor Number Description Weight T1 Distributed system 2.0 T2 Response time or throughput performance objectives 1.0 T3 End-user online efficiency T4 Complex internal processing T5 Reusability of code T6 Easy to install 0.5 T7 Ease of use T8 Portability T9 Ease of change Technical Complexity Factor (TCF) = (0.01 * TFactor)
141
Environmental Factors
Factor Number Description Weight E1 Familiarity with system development process in use 1.5 E2 Application experience 0.5 E3 Object-oriented experience 1.0 E4 Lead analyst capability E5 Motivation E6 Requirements stability 2.0 E7 Part time staff -1.0 E8 Difficulty of programming language Environmental Factor (EF) = (-0.03 * EFactor)
142
Computing Use Case Points
Adjusted Use Case Points (UCP) = UUCP * TCF * ECF Effort in Person Hours = UCP * PHM
143
Person Hour Multiplier (PHM)
If the sum of (number of Efactors E1 through E6 assigned value < 3) and (number of Efactors E7 and E8 assigned value > 3) ≤ 2 PHM = 20 Else If the sum of (number of Efactors E1 through E6 assigned value < 3) and (number of Efactors E7 and E8 assigned value > 3) = 3 or 4 PHM 28 Else Rethink project; it has too high of a risk for failure
144
Person Hour Multiplier (PHM)
Now it’s time to compute effort Let F1 = Number of E1 to E6 that are < 3 Let F2 = Number of E7 and E8 that are > 3 If F1 + F2 <= 2 PHM = 20 Else if F1 + F2 = 3 or 4 PHM = 28 Else Scrap the project
145
Use Case Points in EA
147
Effort Estimation from Time Defined
TIME = 3.0 PM 1/3 4.1 = 3.0 * PM 1/3 PM = (4.1/3) 3 = 2.5 person-months
148
Budget (Custom Software)
Pekerjaan Man-Month Month Budget Total Planning 1 2 Analysis Design 4 Implementation 5 Training
149
Budget (Generic Software)
Product Total LMS Teleconference Chatting eLibrary
150
Exercise: Project Size Estimation
Lihat kembali Use Case Diagram, dan Sequence Diagram yang telah anda buat Estimasi Project Size, Effort dan Time dengan menggunakan Use Case Point
151
Object-Oriented Programming Referensi Alan Dennis et al, Systems Analysis and Design with UML 4th Edition, John Wiley and Sons, 2013 Kenneth E. Kendall and Julie E Kendall, Systems Analysis and Design 8th Edition, Prentice Hall, 2010 Hassan Gomaa, Software Modeling and Design: UML, Use Cases, Patterns, and Software Architectures, Cambridge University Press, 2011 Gary B. Shelly and Harry J. Rosenblatt, Systems Analysis and Design 9th Edition, Course Technology, 2011 Howard Podeswa, UML for the IT Business Analyst 2nd Edition, Course Technology, 2009 Jeffrey A. Hoffer et al, Modern Systems Analysis and Design 6th Edition, Prentice Hall, 2012
Presentasi serupa
© 2024 SlidePlayer.info Inc.
All rights reserved.