Upload presentasi
Presentasi sedang didownload. Silahkan tunggu
Diterbitkan olehHandoko Oesman Telah diubah "6 tahun yang lalu
1
Matakuliah : M0086/Analisis dan Perancangan Sistem Informasi
Tahun : 2005 Versi : 5 Pertemuan 13 Behavior
2
Mahasiswa dapat Memberikan definisi perilaku sistem (C1)
Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : Mahasiswa dapat Memberikan definisi perilaku sistem (C1) Mahasiswa dapat Menghubungkan pola behaviour (C3) Mahasiswa dapat Membuat diagram / skema Statechart (C4)
3
Notasi yang digunakan untuk menggambarkan Behaviour Explore Pattern
Outline Materi Event Trace Behaviour Pattern Notasi yang digunakan untuk menggambarkan Behaviour Explore Pattern
4
Problem Domain Analysis
System Definition Behaviour Classes Structure Model
5
Describe behavioural patterns
Event table and class diagram Explore patterns Describe behavioural patterns Consider structures and classes Describe attributes Behavioural patterns with attributes
6
Definisi Event Trace Behavioural Pattern Attribute
Urutan dari event yang terjadi pada suatu object Behavioural Pattern Daftar kemungkinan event traces yang terjadi pada semua object didalam class Attribute Keterangan property dari class atau event
7
Menjelaskan Behaviour
Perlu dibuat untuk setiap class Coba buat typical behaviour (event trace) terlebih dahulu, baru kemudian ditambahkan behaviour yang ada Hasilnya adalah behavioural pattern Kumpulan pola event dari kemungkinan urutan event untuk object didalam class Ditampilkan dengan menggunakan statechart Dapat ditampilkan dalam bentuk lain regular expression state table
8
Struktur kontrol didalam Statecharts
Urutan Pilihan Iterasi a T T State a b z a T 1 b Event Perpindahan ke State berikutnya a T 2 z b z T T 1 2 a
9
Contoh Statechart dengan Pilihan
End point Article author title status Decision announced (date of decision) Received States Article submitted (date) Event A choice of events Letter of intent submitted (date of submission, title) Deadline passed Attributes associated with event Waiting Start point
10
Statechart dengan Iterasi
Account account opened (date) owner account # account closed (date) balance Open Closed account opened (date) A multi-state iteration Single-state iterations amount deposited (date, amount) amount withdrawn (date, amount)
11
Hierarchical States S terminate terminate a b z a b z S1 S2 Sn S1 S2
12
The Stepwise Relation Pattern
Explore Patterns The Stepwise Relation Pattern Digunakan untuk associations dengan agregation multiple level The Stepwise Role Pattern Digunakan untuk lifecycle yang menambah peran baru The Composite Pattern Digunakan ketika part dapat ditambahkan secara rucursive
13
The Stepwise Relation Pattern
Student pattern (partial) Semester 1 Stepwise relation pattern (example) 1 0..* 0..* assigned to semester 1 0..* Class Student assigned to group 1 0..* 0..* Group 1 Class pattern (partial) assigned to class Class Assigning student assigned to class
14
The Stepwise Role Pattern
(example) Sale Sale pattern (partial) offer requested Negotiating offer accepted 1 0..1 1 0..1 1 0..1 Offer Order Delivery Arranging order received offer rejected Offer pattern (partial) Offer Awaiting delivery made offer requested offer accepted sale cancelled
15
Composite part pattern
The Composite Pattern Part pattern Part Simple Composite 1..* assembly of part started part mounted in composite Ready part at hand Simple part pattern part mounted in composite 1 part at hand Ready Composite Pattern (all three parts needed) Composite part pattern this part mounted into another composite assembly of part started Assembly Assembly part mounted into this composite
16
To be Continue…..
Presentasi serupa
© 2024 SlidePlayer.info Inc.
All rights reserved.