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Pengantar Teknologi Informasi 3. Sistem Komputer

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Presentasi berjudul: "Pengantar Teknologi Informasi 3. Sistem Komputer"— Transcript presentasi:

1 Pengantar Teknologi Informasi 3. Sistem Komputer
Teguh Pribadi

2 Materi Pengantar Teknologi Informasi (berdasar buku pedoman polinema)
SAP Konsep ICT Sistem Komputer Representasi Data oleh Komputer Perangkat Keras : Prosesor, Memori, Perangkat Input, dan Perangkat Output Perangkat Lunak Jaringan Komputer Wireless Communication Internet dan Aplikasinya E-Services Keamanan Informasi

3 Konsep ICT Pendahuluan Komponen Keuntungan dan Kerugian

4 Pendahuluan

5 Komputer?

6 Pendahuluan konsep dasar
Compute=“hitung”

7 Pendahuluan konsep penerapan
A computer is an electronic device, operating under the control of instructions stored in its own memory Collects data (input) Processing Produces information (output)

8 Komponen

9 Communications Device
Komponen konsep A computer contains many electric, electronic, and mechanical components known as hardware Allows you to enter data and instructions into a computer Input Device Hardware component that conveys information to one or more people Output Device Case that contains the electronic components of the computer that are used to process data System Unit Holds data, instructions, and information for future use Storage Device Enables a computer to send and receive data, instructions, and information to and from one or more computers or mobile devices Communications Device

10 Komponen gambaran

11 Komponen gambar

12 Kategori Komputer

13 Kategori Komputer macamnya
Personal computers Mobile computers and mobile devices Game consoles Servers Mainframes Supercomputers Embedded computers

14 Kategori Komputer Personal komputer
A personal computer can perform all of its input, processing, output, and storage activities by itself

15 Kategori Komputer Mobile computers and mobile devices
Personal computer you can carry from place to place. Computing device small enough to hold in your hand Notebook computer Tablet PC Smart phone PDA Handheld computer Portable media player Digital camera

16 Kategori Komputer Game consoles
A game console is a mobile computing device designed for single-player or multiplayer video games

17 Kategori Komputer Servers
A server controls access to the hardware, software, and other resources on a network Provides a centralized storage area for programs, data, and information

18 Kategori Komputer Mainframes
A mainframe is a large, expensive, powerful computer that can handle hundreds or thousands of connected users simultaneously. Ex. Digunakan untuk melayani banyaknya permintaan pemrosesan data akuntansi.

19 Kategori Komputer Supercomputers
A supercomputer is the fastest, most powerful computer Fastest supercomputers are capable of processing more than one quadrillion instructions in a single second 1 quadrillion =1015 1 quadrillion = Ex. Memproses cuaca, dengan besarnya jumlah data yang akan di mining.

20 Kategori Komputer Embedded computers
An embedded computer is a special-purpose computer that functions as a component in a larger product Consumer Electronics Mobile and digital telephones Digital televisions Cameras Video recorders DVD players and recorders Answering machines Home Automation Devices Thermostats Sprinkling systems Security monitoring systems Appliances Lights Automobiles Antilock brakes Engine control modules Airbag controller Cruise control Process Controllers and Robotics Remote monitoring systems Power monitors Machine controllers Medical devices Computer Devices and Office Machines Keyboards Printers Faxes Copiers

21 Kategori Komputer Embedded computers

22 Keuntungan dan Kerugian

23 Keuntungan dan Kerugian
Advantages of Using Computers Disadvantages of Using Computers Speed Reliability Consistency Storage Communications Health Risks Violation of Privacy Public Safety Impact on Labor Force Impact on Environment

24 Referensi

25 Referensi Moursund Introduction to Information and Communication Technology in Education. Williams, Brians and Stacey Sawyer Using Information Technology: A Practical Introduction to Computer & Communications, 9e. McGraw-Hill.

26 Referensi

27 Contact

28 Contact , Site : pribadi.transcipta.com WA/SMS/Call/Telegram/Line :


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