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PEMANFAATAN LMS: Introduction to eLearning

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1 PEMANFAATAN LMS: Introduction to eLearning
Workshop KAMMI UIN Syarif Hidayatullah, Jakarta, 7 April 2007 PEMANFAATAN LMS: Introduction to eLearning Hendriawan Widiatmoko, M.T.I Acknowledgement : Romi Satrio Wahono

2 Contents Introduction to e-Learning Using Moodle
Contents Workshop KAMMI UIN Syarif Hidayatullah, Jakarta, 7 April 2007 Introduction to e-Learning Using Moodle Introduction to Moodle Installing and Configuring Moodle Creating Categories and Courses Adding Static Course Material Adding Interactive Course Material Adding Social Course Material Welcoming Your Students Features for Teachers Extending and Administering Moodle

3 Introduction to eLearning
The next big killer application for the Internet is going to be education (John Chambers, CEO of Cisco Systems)

4 Apa Itu e-Learning?

5 Apa Itu eLearning -1- Darin E. Hartley
Suatu jenis belajar mengajar yang memungkinkan tersampaikannya bahan ajar ke siswa dengan menggunakan media Internet, Intranet atau media jaringan komputer lain. Darin E. Hartley

6 Apa Itu eLearning -2- Sistem pendidikan yang menggunakan aplikasi elektronik untuk mendukung belajar mengajar dengan media Internet, jaringan komputer,maupun komputer standalone. LearnFrame.Com

7 Sejarah eLearning 1990: CBT (Computer Based Training)
1994: Paket-Paket CBT 1997: LMS (Learning Management System) 1999: LMS dan LCMS Berbasis Web

8 Confusing Terms e-Learning Multimedia Learning Distance Education
Computer Based Learning Distance Learning Online Learning

9 Metodologi Pembelajaran
Conventional Learning IT Based Learning Blended Learning e-Learning e-Learning Multimedia Learning Multimedia Learning Distance learning Distance learning Distance learning

10 IT Based Learning  eLearning
General e-Learning Online Learning Distance Learning Multimedia Learning Computer Based Learning Distance Learning - Videoconference - Open University - Synchronous Learning Distance learning eLearning

11 eLearning Delivery Methods
Synchronous: Instructor and participants are involved in the course, class or lesson at the same time Asynchrounous: Instructor and participants are involved in the course, class or lesson at different times

12 Teknologi Pendukung eLearning
PERSIAPAN (INPUT) PEMBELAJARAN (DELIVERY) EVALUASI (OUTPUT) Pembuatan Materi Chatting Chatting Office application (PPT, dll) Animasi (flash, dll) Handycam & video editor Voice recorder & voice editor Search Engine Videoconference LMS SIAK LMS Videoconference Setup environment Digital Library LMS Jaringan & Infrastruktur Dasar Pendukung

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14 Komponen eLearning Student Lecturer Admin eLearning System (Rumah)
Learning Management System (LMS) Situs Portal/Blog eLearning Content (Isi) Multimedia-based Content Text-based Content Hardware Infrastructure (Peralatan) Server and Client Network Media Lecturer Admin

15 OpenSource LMS ATutor (http://www.atutor.ca)
Dokeos ( dotLRN ( Freestyle Learning ( ILIAS ( LON-CAPA ( Moodle ( OpenACS ( OpenUSS ( Sakai ( Spaghetti Learning (

16 OpenSource LMS Comparation -1-
* Sabine Graf and Beate List, An Evaluation of Open Source E-Learning Platforms Stressing Adaptation Issues, 2005

17 OpenSource LMS Comparation -2-
* Sabine Graf and Beate List, An Evaluation of Open Source E-Learning Platforms Stressing Adaptation Issues, 2005

18 Bentuk Komunikasi Sebagai Implikasi Teknologi e-Learning
Same Time “SYNCHRONOUS” Different Time “ASYNCHRONOUS” classroom LMS Learning Center Laboratory Library LMS Same Place “CO-LOCATED” Audio/Video conferencing (GDLN, INHERENT, JARDIKNAS) LMS: Chat (text, voice), online whiteboard Satellite delivery Synchronous streaming CD-ROM LMS: Discussion board WWW Video/audio tape Archived streamed Different Place “DISTANCE”

19 LMS – Universitas Terbuka

20 LMS Fasilkom UI

21 LMS ITS

22 Text-based Content MIT OpenCourseWare (http://ocw.mit.edu)

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24 Multimedia Content

25 Mengapa Multimedia Penyerapan sebesar 1,5% melalui sentuhan
Penyerapan sebesar 3,5% melalui penciuman Penyerapan sebesar 11% melalui pendengaran Penyerapan sebesar 83% melalui penglihatan Francis M. Dwyer

26 Mengapa Media Pembelajaran?
Metode Pengajaran Pengungkapan Kembali Setelah 3 Jam Pengungkapan Kembali Setelah 3 Hari 1. Memperdengarkan 70% 10% 2. Mempertunjukkan 72% 20% 3. Memperdengarkan dan Mempertunjukkan 85% 65%

27 eLearning Style di Amerika

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34 Classroom of The Future (COTF)
eLearning Research di Singapore: Classroom of The Future (COTF)

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38 Augmented Reality

39 Keuntungan eLearning -1-
Mengurangi biaya perjalanan Menghemat biaya pendidikan secara keseluruhan (infrastruktur, peralatan, buku-buku) Buckman Lab: $2.4juta  $400 ribu Aetna: menghemat $3 juta HP: $7 juta  1.5 juta Federal Internasional Finance: menghemat $1 juta Menghemat waktu dan fleksibel dalam proses belajar mengajar Dapat dilakukan dimana saja dan kapan saja

40 Keuntungan eLearning -2-
Menjangkau wilayah geografis yang lebih luas Melatih pembelajar lebih mandiri dalam mendapatkan ilmu pengetahuan Percepatan program pelatihan dan sertifikasi dengan e-Learning, yang berujung ke peningkatkan daya saing SDM

41 Keuntungan eLearning -3-
Conventional eLearning Availability Limited 24 hours Place Centralized Anywhere Participant Unlimited Instructor Scheduled based Flexible Material Fixed Easy to update Method Paper based Multimedia Simulation High cost Low cost Man hours Used for training In working hours Accommodation Hotel, travel, allowance None

42 Teknologi Semakin Tinggi tapi …
Everyone is talking about technology, when what’s important is what people do with technology (Martin Cooper - Motorola)

43 Kegagalan eLearning Studi Forrester Group tahun 2000 kepada 40 perusahaan besar: Lebih dari 68% menolak untuk mengikuti pelatihan/kursus yang menggunakan konsep e-Learning Ketika eLearning itu diwajibkan kepada mereka: 30% menolak untuk mengikuti [Dublin, 2003] Studi lain mengindikasikan bahwa dari orang-orang yang mendaftar untuk mengikuti eLearning: 50-80% tidak pernah menyelesaikannya sampai akhir [Delio, 2000].

44 Masalah di eLearning Infrastructure Content Quality Assurance
Network and Internet Connection Content Combining Tacit and Explicit Knowledge Delivered as well as Conventional Learning Quality Assurance Procedure Legality Human Factor User Needs Elicitation is Failed Behavior and Culture Change

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46 Content Shift-Paradigm -1-

47 Content Shift-Paradigm -2-

48 Teknologi Tinggi Belum Tentu Sesuai Kebutuhan!

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51 Penutup dan Diskusi Pemanfaatan teknologi informasi dalam dunia pendidikan adalah suatu keniscayaan Faktor kegagalan penerapan eLearning kebanyakan karena faktor behavior dan needs pengguna Think Big, Start Small, Grow Fast adalah kunci penerapan eLearning


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